![]() I find that 16 pixel edge padding is the minimum to use when rendering in 3ds max with vray if it is a 4096x4096 texture.Anything less and I will get the white seam issue. ![]() ![]() It's good practice to keep your padding in, regardless of the final rendering software. There's a fairly simple reason for this: Mipmaps! As you zoom in/out, just about every engine out there (including toolbag, although we have a checkbox to disable this) will render different mipmap levels, the higher the level the lower the resolution of the image, at a low enough resolution, without padding you'll start to see white/black seam lines on your model. Hi Bubba, As a general rule you should use as much edge padding as possible in all textures. ![]() When I uploaded key frames marmoset didnt see those and animation dodnt work. As you zoom in/out, just about every engine out there (including toolbag, although we have a checkbox to disable this) will render different mipmap levels, the higher the level the lower the resolution of the image, at a low enough resolution, without padding you'll start to see white/black seam lines on your model. Hello Ive been wondering how can I upload animations from blender into marmoset toolbag Is it possible I tried baking animations and simple uploading FBX file into marmoset, I tried selecting just bones but none of these methods seemed to have worked.
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